I was skeptical.
I'd seen the #ship30for30 Twitter hashtags. I rolled my eyes at another 30-day challenge. Later, a co-founder tweeted out a January goal for Ship 30 for 30: to enroll a cohort of 1,000+ shippers. I became intrigued. I signed up.
As I finish my 30 days, here's what works well about the 1,000+ person cohort experience.
Ops magic and digital leverage make for smooth sailing
The operations were "magical" because the details worked invisibly to create a smooth experience.
Despite the experience spanning a few tech platforms, it was easy to stay on top of the workshop schedule and review the program's resources. The experience achieved this through digital leverage rather than a large staff. Case in point: the program ran with a team of four, including the two co-founders, Dickie Bush and Nicolas Cole.
Engaging and accessible content make learning simple
The content's quality exceeded expectations.
The workshop design could have been more engaging but the workshops still felt fun thanks to Dickie and Cole (and an active Zoom chat). In addition, synchronous content was accessible asynchronously through emails and Circle posts linking to the full recordings, slides, and chat transcripts. Dickie and Cole sourced additional questions via the community and posted timestamped video answers.
Program iteration shows commitment to improvement
Ship 30 for 30 was self-described as "forever in beta."
Feedback is gathered from the cohort through surveys, Circle channels, and Zoom chat. Each cohort features new content. Prior cohorts even had a different community platform (Slack). The program iterates based on feedback and manages to keep alumni coming back for more.
Gamified learning taps into different motivations
The program made learning (and writing) fun!
Richard Bartle categorizes the way people play games, which can be applied to learning, into four simple types: Achievers, Explorers, Socializers, and Killers. The categories aren't rigid, but here's how Ship 30 for 30 engaged the cohort around the taxonomy:
Achievers are all about points and status. Streaks appeal to Achievers and Ship 30 for 30 was one big streak. The program recognized participants through milestone badges on Circle and Shipper Shoutouts in workshops.
Explorers care more about discovery. In the onboarding process, Shippers discovered bonus content and were primed for adventure. Exploration existed in reading other Shippers' content as well.
Socializers experience fun through interaction with other participants. The majority of people (80%) who play games fall into this type. The program provided several opportunities for Shippers to connect with each other.
Killers are similar to Achievers but they want to see others lose. The program didn't seem designed to support this super minority (<1%) which is fine with me!
A committed community makes the program strong
Community is what continues to make Ship 30 for 30 successful.
Several touch points connect the cohort: Circle directory and posts, Zoom breakouts, weekly curated intros, "rapid-fire" intros, and of course the Twitter hashtag connecting all of the atomic essays. Beyond the cohort, alumni pay again to join the "Captain's Table" and be among 400+ alumni with ongoing access to new content and deeper community benefits.
Writing is a Trojan horse for life transformation
Shippers described the experience as "life-changing" and "transformational."
Some expressed how they felt more confident about writing. Others shared they felt greater confidence in how they broadly communicate, socialize, and maintain habits. Participants made new friends, received job offers and launched businesses.
Not bad for a writing course.
Curious to learn more about Ship 30 for 30? Let me know!